Unity Designed A Video Game Developed To Test AI Players
Unity, a top manufacturer of game development equipments, declared this week that it has made an unprecedented & new kind of video game that is developed to be played by artificial intelligence and not by humans. The game is dubbed as Obstacle Tower, and it is a piece of software that is developed to judge the amount of complexity of an AI agent by calculating how professionally it can maneuver almost 100 levels that modify and scale in obscurity in unpredictable methods. Every level is generated procedurally, so it modifies each time the AI tries it.
With Obstacle Tower and a pool of prizes worth $100,000 set aside for players to claim as fraction of a competition, Unity expects it can offer AI scientists with a new benchmarking software to calculate self-learning tool. “We needed to offer the researchers something to actually work with that might (to an extreme level) challenge the capabilities of the AI tools that are presently in R&D all over the world,” vice president for machine learning and AI at Unity, Danny Lange, claimed to the media in an interview.
On a related note, machine learning is nothing for Nvidia which is the reason the company has decided on focusing on integrating the technology in a new video game demo. The current demo, which is known for its trivial driving simulator, right now, has one unique feature that is it has everything built using AI. An optical data of the surroundings of Nvidia’s trials with self-driving cars has lately been broken into distinct categories based on composition types such as external cars, buildings, or trees so as to assist the AI to form different resources.
The company has used the Unreal Engine 4, which is a well-known graphics platform utilized in games such as SoulCalibur VI, Spyro Reignited Trilogy, and We Happy Few, to create the environment of the demo.