Nvidia Titan V Shows Support For Real-Time Ray Tracing In Battlefield V

In 2017, Nvidia rolled out the Titan V GPU. Majorly targeting scenarios such as big data analysis, machine learning, and artificial intelligence development, it seems that the Titan V has different applications as well. As per a latest report, the Titan V can operate Battlefield V with ray tracing in spite of not having any RT cores. This is an appealing development taking into consideration that 2018 witnessed Nvidia launch its RTX line-up of GPUs that sports RT cores, essential for real-time tracing of rays. In addition to this, the Titan V is based on Volta frameworks as compared to the newer Turing framework for Nvidia GeForce RTX.
When Battlefield V was tested on the Nvidia Titan V with real-time ray tracing turned on, not only does it state that ray tracing operated on the $2999 GPU, but it held its own as compared to the Titan RTX being capable of running Battlefield V at 1440p with the Ultra almost 80fps of visual preset in most cases.
On a related note, Nvidia earlier claimed that it is attempting to grab a bigger piece of the business computing industry from superior rival Intel Corp with a new bunch of software equipments rolled out this week. With new tool dubbed as RAPIDS, Nvidia is expecting to shift beyond the quick-growing but comparatively small sector for AI processors. It is planning for the much bigger market for processors that do fundamental business info crunching such as predicting inventories. Nvidia launched the tool in Germany at a conference.
Nvidia started its journey in the 1990s with graphics chip to make video games seem more pragmatic. But in recent times, its processors have been used as supposed “accelerators” in data hubs to pace up AI work, such as training devices to distinguish between human speech and images. Nvidia’s chips are not direct substitutes for Intel’s all rounder computing processors.